Portfolio Page – Video Game Market Analysis

Project Overview

Analysed historical video game sales data to evaluate assumptions about regional market stability. The project explored shifts in genre preferences, sales performance, and publisher dynamics over time, highlighting regional variations in consumer behaviour.

Tools Used


  • Excel – Data Preparation | Visualisation | Analysis
  • KeyNote – Presentation

Skills Demonstrated


  • Data Exploration | Description | Profiling | Cleaning
  • Descriptive Statistics | Trend Analysis
  • Deriving Insights | Visualisation | Presentation

Data Sourced


The original dataset was sourced from VGChartz that covers the period 1980 to 2020. A modified version was provided by CareerFoundry as part of their Data Analytics Course.

  • Video Game Sales – Number of units sold by title, release year, platform, genre, publisher, region.

Key Insights

Global Market Overview (1980-2016)


Insight.

Visual — Description

Abc.

Visual — Description

Abc.

Trends in the Last Decade (2007-2016)


Insight.

Visual — Description

Abc.

Visual — Description

Abc.

Regional Trends


Insight.

Visual — Description

Abc.

Visual — Description

Abc.

Visual — Description

Abc.

Key Takeaways

Recommendations


  • Genre Strategy
    Abc.
  • Regional Focus
    Abc.
  • Competitive Positioning
    Abc.
  • Digital Strategy
    Abc.

Links & Deliverables


GitHub Repository — Excel Workbooks | Presentation