
Project Overview
Analysed historical video game sales data to evaluate assumptions about regional market stability. The project explored shifts in genre preferences, sales performance, and publisher dynamics over time, highlighting regional variations in consumer behaviour.
Tools Used
- Excel – Data Preparation | Visualisation | Analysis
- KeyNote – Presentation
Skills Demonstrated
- Data Exploration | Description | Profiling | Cleaning
- Descriptive Statistics | Trend Analysis
- Deriving Insights | Visualisation | Presentation
Data Sourced
The original dataset was sourced from VGChartz that covers the period 1980 to 2020. A modified version was provided by CareerFoundry as part of their Data Analytics Course.
- Video Game Sales – Number of units sold by title, release year, platform, genre, publisher, region.
Key Insights
Global Market Overview (1980-2016)
Insight.
Visual — Description
Abc.
Visual — Description
Abc.
Trends in the Last Decade (2007-2016)
Insight.
Visual — Description
Abc.
Visual — Description
Abc.
Regional Trends
Insight.
Visual — Description
Abc.
Visual — Description
Abc.
Visual — Description
Abc.
Key Takeaways
Recommendations
- Genre Strategy
Abc.
- Regional Focus
Abc.
- Competitive Positioning
Abc.
- Digital Strategy
Abc.
Links & Deliverables
GitHub Repository — Excel Workbooks | Presentation
